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Module Two Variable Rewards and Discord

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Customers have given you their precious time and attention, now it’s time to reward them in the third phase of the Hooked Model: Variable Rewards. Not any old reward will do, however. All satisfying rewards understand one thing: a customer’s preference for variability. In this lesson, you’ll learn how to determine customers’ preferences for variability and how to leverage 3 types of rewards that appeal to our hard-wired desires.

III. Variable Rewards

-Must understand two things: Degree of variablity types of rewards

High degree of variability is good: feeds - keep scrolling to see new content, infinite variability. Creates a habit -Predicitability reduces how much you want to use it

  • Sometimes you do want to reduce it - ATM withdrawals
  • User must maintain a sense of agency - user must own it
  • Uber can make us anxious because we don't know driver or if we'll get ther in time they reduce it by giving users more agency and control

Uber - Tells you how far your ride is, how long it takes to get where your going

Rewards - Self, Tribe, Hunt -Play off our deepest instincts primal desires

  • tribe: need to be cared for by other - Rewards that appeal to our desire to appeal to our community, h
  • hunt: gathering resources - Rewards that provide information or monetary rewards - Ross treasure hunts
  • self: mastery or agency - Rewards that provide personal gratification - Apple Watch activity rings

Email is ultimate habit forming

  • tribe: not sure who might respond
  • hunt: don't know whats in email
  • self: gratification of sending email, tracking read messages

Designing Rewards

  1. Identify the emotion you want to transition your customer towards
  • Boredom - entertain them
  • Create a spectrum with opposite feelings on each end
  1. Determine the Customer's Level of Variability
  • Create variabbility with inhouse created content and user created content
  • New nintendo games or new hbo show
  • curated: user generated content like YouTube or Instagram
  • Product Hunt, Stitch Fix
  • Don't want want variablitity - clarify unknowns that drive trigger
  • Salesforce - which leads are best and who to reach out to
  • Smart water bottle
    • Self: Hydration saved, platic bottles
    • Tribe: Donation Leaderboard
    • Hunt: Plant a tree
  1. Prioritize Rewards
  • Prioritize most satisfying rewards
  • Balance the prioritization with the cost of implementation

Key Takeaways

  1. The same product can add or reduce variability
  • Google Maps: How to get from point a to point b, suggest restaurants, and suggest places to go
  1. To hold attention, add degrees of varaiability
  • Uber needs to be predictable, but provides variability - changing colors of cars on map
  1. Rewards of the tribe have the longest-lasting impact

IV. Variable Rewards: Discord

Between 2016 and 2021, Discord’s registered users increased by 14x, and in January 2021, it was the second most popular social media platform. Driving the platform’s rapid growth is its ability to provide gamers with a deeply satisfying reward: reliable in-game chat performance.

  • Discord was initially meant to be a messaging service for gamers
  • Between 2016-2021 grew by fourteen times
  • reliable, sleek and efficient
  1. Idenitfy the emotion that satisfies the trigger
  • To alleviate gamers frustration of gamer messaging
  • Made a better service to communicate and hang with others
  • They sent more encouraging message sthan tasks
  1. Assess the need for variablity based on internal trigger
  • Streamlined messaging platform efficient
  1. Determine potential rewards and prioritze customer relief
  • Uses rewards of the tribe to provide three resolutions for communicating with others
  1. Create a space for multiplayer communication
  • 2021 over 19 million servers covering a variety of topics
  1. VOIP that is better and more faster than any competitors
  • most popular discord servers
  1. Low barriers to entry
  • Feemium plan includes creating servers, participating on teams, etc
  • Paid subscription adds HD and other stuff
  • Free satisfies most users needs

Key learnings

  1. Rewards of the tribe are most likely to encourage repeat interaction
  2. Depending on consumer needs, one product can bothe reduce and increase variability